Bdo How to Make Workers Continuously Work
Introduction
Workers in Black Desert Online are used to collect resources so you don't have to spend your own energy. You can send them off to collect many types of resources such as ores, logs and other elementary items. Workers are also used to craft items from properties you have purchased such as refineries and shipyards.
Types of workers
Workers are split into 5 "grades". The grades are listed below: (lowest to highest).
- Naive workers
- Basic workers
- Skilled workers
- Professional workers
- Artisan workers
The higher grade the worker is, the better stats they will have.
There are 4 different stats that all workers have:
- Work Speed
- How fast your worker will work for each task.
- Stamina
- How many jobs your worker can complete before he needs to be fed.
- Luck
- The likeliness of getting rare items while gathering.
- Move Speed
- How fast you worker will travel.
There are also different worker races you can hire: humans, giants and goblins.
- Goblins have low stamina but a high work speed, which makes them great if you want the job done quickly. It is usually best to put Artisan Goblin workers on most nodes.
- Giants are the opposite with low work speed and high stamina, making them useful for people who are often AFK. They are also great for tending to your farm because of their high stamina.
- Humans are the middle ground between the two races with average work speed and stamina, but they also have the highest luck stat. This makes them good for Excavation nodes.
Hiring workers
Each town can have 1 worker by default. If you would like more than one worker, you will need to have enough lodging in the town. To get lodging you need to purchase a "lodging" property using your CP (Contribution Points). To quickly find lodging properties at a particular town, use the filter located in the top right when you are viewing the housing in a town.
For more information on purchasing property have a look at our housing guide.
Every city and some towns should have a "Worker" NPC where you can go to hire new workers. You can find the closest Work Supervisor NPC by pressing the magnifying glass located next to your mini-map in the top left corner of your screen.
Once you find the NPC, talk to him and there should be an option to contract workers.
It will cost 5 energy points to view a random worker. If you don't like the worker you get, you will have to spend an additional 5 energy to view another one, by clicking on "View Another".
You can see the name and type of worker you get on the top. For example, here I have a Skilled Goblin worker with 65 work speed, 4 moving speed, 5 luck and 8 stamina. Ideally you want to get as many high grade workers as possible.
Click "Hire Worker" and that worker is now yours!
The worker you hire will be bound to the city or town you hire it in. You cannot change where the worker is from. If you really need a worker to work at another city, you will have to connect the two cities together via nodes and your worker has to travel there and back.
Worker Exchange
At the Work Supervisor NPC, you an also view the worker exchange, where you can buy and sell workers with other players.
You can see all of the information about the worker, such as their level, location, grade, race, stats, skills, available promotions and price. You must have lodging at the location to buy them and can only pay using your storage or inventory silver. The price is automatically set and is dependant on the level, grade and skills of the worker. You can register your own workers by clicking the "register" button but you can only register workers at that particular city/town and they must have full stamina.
Working your workers
Before you can get your worker to work you need to find something for it to do. Once you have identified a resource you want to work on you have to connect it to the town. To do this you have to link the node with the resource to the town node. For information on nodes click here.
Once the adventure node AND the production node is invested in, there should be a golden thread linking the production node to the town. To get your workers working on the resource just click on the production node and this window below should come up.
The interface shows you the available workers that can work on the production node. Select a worker then make sure to click the "Change" button. This is where you can set how many times you want the worker to work on the node before stopping. Always make sure to put this to the maximum amount, then click "Start Work".
Every time your worker finishes its job, it will put items it gathered straight into your warehouse. Remember to have enough space in your warehouse for your new items or you will lose them. If you log out and your worker is still working, it will continue to work on its current job but it will not continue with the next.
Your workers can also craft items using a Workshop or production property. These are properties you invest contribution points into at a town or city. Once you've bought the property, click it to open the following window:
From here, click the "Manage Crafting" button to open the crafting options. You can now select the item you would like to craft and view the materials needed to craft it. The materials must be in the warehouse in the same town/city that the worker is from. For example, I am using a worker from Heidel, so I must put the Rough Stone in my Heidel warehouse. You can then set how many you would like to craft by pressing "Change", and then finally click "Start Work" when you are ready. The crafted item will go into your warehouse.
Feeding Workers
Your workers will run out of energy after a while depending on their stamina stat. You will have to feed them specific items to replenish their stamina. You can buy these items in the Consumables > Food section in the Central Market or you can craft them yourself. Have a look at our Central Market guide and recipes for more information.
The cheapest items to buy and craft are usually Grilled Bird Meat, or Beer.
Beer Chance of: Cool Draft Beer (Skilled Lv 1) | Sugar x1, Leavening Agent x2, Mineral Water x6, ( Wheat / Barley / Corn / Potato / S weet Potato ) x5 | Worker recovers 2 (3) stamina | |
Grilled Bird Meat (requires Skilled Lv 1)Chance of: Steaming Hot Grilled Bird Meat (Skilled Lv 1) | Chicken Meat x2, Deep Frying Oil x6, Salt x1, Cooking Wine x2 | Worker recovers 3 (4) stamina | |
Oatmeal Chance of: Refined Oatmeal (Skilled Lv 9) | Milk x3, Onions x3, Cooking Honey x2, Flour x9 | Worker recovers 5 (6) stamina | |
Fish Fillet Chip Chance of: Mouth-watering Fish Fillet Chip (Skilled Lv 9) | Flour x7, Salt x2, White Sauce x3, Dried Fish x2 | Worker recovers 5 (6) stamina | |
Freekeh Snake Stew Chance of: Thick Freekeh Snake Stew (Professional Lv 1) | Snake Meatx3, Freekeh x6, Star Anise x2, Mineral Water x5 | Worker recovers 5 (6) stamina | |
Cheese Pie (Apprentice Lv 6) Chance of: | Cheese x7, Butter x3, Egg x3, Dough x4 | Worker recovers 7 (8) stamina |
You can feed all of your workers at once from the Worker Window. To open the worker window, press "M" to open the world map, then click the worker icon in the bottom left. You can also open the worker window by clicking the icon in the top left (under your level/HP bar), or opening the ESC menu then "Life" and "Worker List". Once you've opened the worker window, click "recover all" and select the food you would like to use. After feeding your workers, you should also click "Repeat all" to make sure your workers continue their last assigned task.
Promotions and skills
At level 10, 20 and 30, a worker gains the chance to complete a promotion test. If the worker fails the promotion test, nothing happens, but if they are successful, they will move up to the next grade. For example, a Skilled Goblin Worker will go up to a Professsional Goblin Worker. When the worker moves up to the next grade, it goes back to level 1 and loses all of the current skills it has, so it is best to promote a worker as soon as possible.
To begin, open the worker window and then click the "Promotion Information" tab at the top. You can now see all the workers can be promoted and the amount of promotion attempts they have left. Click the "Promote" button to send that worker for their promotion test. The worker will have to sit an exam for 24 hours and will not be able to do anything else. You can only promote one worker at a time.
Skills can be earned as the worker levels up and each worker can have up to 7 skills. The worker will start with one skill then receive another every 5 levels. They can be seen when you hover your cursor over your workers in the list. There you can see the hidden and unlocked skills your worker has. Obtaining skills is completely random.
When a worker reaches level 30 and has at least 50% EXP, you can change one of their skills. The worker must be full stamina and not be working. You then go to the worker window and press the skill change button. Now you can select the skill you would like to change and click the confirm button. This will give you a new random skill and reduce the worker's current EXP by 50%.
Below is a list of all possible worker skills:
Calculating Work Time (Advanced)
Each task has a set Workload which is used along with the work speed to calculate how long it will take them to complete the task. For example, the workload of this Chicken Meat production node is 400.00.
We can then use the Work Speed stat to calculate how long it will take to do a single task. The time taken is also shown to you (in this example you can see it will take 41 minutes and 39 seconds).
Every task is completed in a certain amount of "ticks". For nodes, every tick is 10 minutes and crafting (such as workshops/refinery/etc.) have a tick every 5 minutes.
The amount of ticks a task will take is calculated by (Workload/Workspeed) and then rounded UP to the nearest whole number .
In this example, the Workload is 400.00 and the Work Speed is 106.61. So (400.000/106.61) = 3.7
We then round this up to 4, meaning it will take 4 ticks to complete the task, which is 40 minutes because this is a node.
Next, we calculate the time in seconds it will take the worker to go to and from the node. This is calcuated using (Distance/Movement speed)*2
So for this example, the Distance is 346 and the Movment Speed is 5.78.
(346/5.78)*2 = 119 seconds = 1 minute 59 seconds
When you add both of these together it matches the time shown in the work information window (41 minutes 59 seconds).
Named Workers
Named Workers are NPCs that you can hire. Named Workers are yellow grade (professional) and have special abilities. However, you must earn 500 amity with the NPC beforehand to be able to hire them using a special contract which costs 500,000 silver.
If you are unsure of how to earn amity with an NPC, check out our story exchange guide.
It's also important to note that Named Workers cannot be promoted to artisan/legendary rank and are bound to the city that is listed in their contract. You can however, have multiple of the same worker if you repeat the mini-game with the NPC. Named Workers are also better than the level 1 workers you can hire at a Work Supervisor.
Below is a list of all the possible Named Workers you can hire.
Blue stats are highlighted to show the best possible worker for that particular stat.
Click the NPCs name to view their location on our map.
NPC NAME | NODE | AFFILIATION | RACE | SPECIAL SKILL | WRK. SPEED | MOV. SPEED | LUCK | STAMINA |
Parcci | Finto Farm | Velia | Giant | Node work speed +5 | 45 | 2.5 | 5 | 30 |
Sterie | Balenos Forest | Velia | Giant | Refinery specialty work speed +5 | 40 | 2.5 | 5 | 30 |
Novara | Toscani Farm | Velia | Human | Additional processing (+2) when making a crop crate | 50 | 3 | 15 | 15 |
Vongole | Loggia Farm | Velia | Goblin | 30% chance of increasing recovery by +3 during recovery | 70 | 4 | 5 | 10 |
Darifu | Bartali Farm | Velia | Goblin | Ship/Carriage/Horse gear production speed +5 | 80 | 3.5 | 5 | 10 |
Bravant | Trent | Trent | Goblin | Additional processing (+2) when making a mineral crate | 75 | 4.5 | 5 | 8 |
Tarte | Gabino Farm | Trent | Human | Tool production speed +5 | 50 | 3.2 | 15 | 15 |
Sixto | Keplan | Keplan | Human | Cannon/Siege weapon production speed +5 | 45 | 2.5 | 10 | 25 |
Khaora | Falres Dirt Farm | Keplan | Goblin | Refinery work speed +5 | 70 | 4 | 10 | 10 |
Acher | Extraction Mill | Heidel | Giant | Reform speed +5 | 50 | 2 | 5 | 30 |
Diochre | Elda Farm | Heidel | Giant | Gives a low chance of returning 100% of 1 crafting material | 55 | 2.5 | 5 | 25 |
Alzath | Moretti Plantation | Heidel | Human | Work speed +5 | 45 | 3 | 20 | 13 |
Torres | Alejandro Farm | Heidel | Goblin | Gives a low chance of returning 100% of 1 crafting material | 75 | 3.5 | 5 | 12 |
Jugruta | Lynch Ranch | Heidel | Goblin | Additional processing (+2) when making a timber crate | 85 | 4 | 5 | 8 |
Bercchio | Northern Wheat Plantation | Calpheon | Giant | Furniture production speed +5 | 40 | 2.8 | 5 | 30 |
Navara | Abandoned Land | Calpheon | Giant | Polishing workshop speed +5 | 60 | 3 | 15 | 15 |
Tirol | Dias Farm | Calpheon | Goblin | Mass production speed +5 | 90 | 3.5 | 5 | 5 |
Bohamuti | Ahto Farm | Tarif | Giant | Tool production speed +5 | 50 | 2.5 | 5 | 25 |
Jamure | Kasula Farm | Tarif | Goblin | Node work speed +5 | 70 | 3.5 | 5 | 12 |
Kudran | Shuri Farm | Altinova | Human | Gives a low chance of returning 100% of 1 crafting material | 45 | 3 | 20 | 13 |
Sakun | Omar Lava Cave | Altinova | Giant | Mass production speed +5 | 45 | 2 | 5 | 30 |
Savarin | Stonetail Horse Ranch | Altinova | Goblin | Refinery specialty work speed +5 | 85 | 4 | 5 | 8 |
Digh | Erdal Farm | Shakutu | Goblin | Mass production speed +5 | 80 | 4 | 5 | 8 |
Aktor | Valencia Plantation | Sand Grain Bazaar | Giant | Additional processing (+2) when making a crop crate | 45 | 2 | 5 | 30 |
Sateeshi | Fohalam Farm | Sand Grain Bazaar | Human | Refinery specialty work speed +5 | 45 | 3 | 20 | 13 |
Feo | Bazaar Farmland | Valencia | Goblin | Ship/Carriage/Horse gear production speed +5 | 70 | 3.5 | 5 | 12 |
Dalib | Shakatu | Valencia | Giant | Ship/Carriage/Horse gear production speed +5 | 55 | 2.5 | 5 | 25 |
Kadier | Atlas Farmland | Valencia | Human | Cannon/Siege weapon production speed +5 | 45 | 3 | 20 | 13 |
Boatmen Workers
You can use workers on an Epheria Sailboat, Epheria Frigate and Guild Galley to increase your ship stats. There is only one slot for a worker on your ship and you can choose which of the following workers you would like to use:
- Sailor Contract: Boatman Tarte
- Sold by Tarte
- Location: Gabino Farm, Calpheon
- Requires 500 Amity
- Price: 1,000,000 silver
- Increases stat: Acceleration +1%
- Sailor Contract: Boatman Khaora
- Sold by Khaora
- Location: Falres Dirt Farm, Keplan
- Requires 500 Amity
- Price: 1,000,000 silver
- Increases stat: Turn +1%
- Sailor Contract: Boatman Bravant
- Sold by Bravant
- Location: Trent
- Requires 500 Amity
- Price: 1,000,000 silver
- Increases stat: Speed +1%
- Sailor Contract: Boatman Berocchio
- Sold by Berocchio
- Location: Northern Wheat Plantation, Calpheon
- Requires 500 Amity
- Price: 1,000,000 silver
- Increases stat: Braking +1%
To promote the workers, you will need 1000 Amity with Philaberto Falasi in Epheria. This will unlock the Boatman Promotion quests which you must complete to gain the skilled contracts, increasing the worker stats to +2%. Contracts will last 7 days and must be renewed.
This guide was written originally by Ranjiko and has been kept up to date by our other staff.Full credit goes to him for this amazing guide. If you are interested in writing guides to be featured on our website, send an email to tansie.bdfoundry@gmail.com
Check these out before you go!
Source: https://www.blackdesertfoundry.com/workers/
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